. sometimes more laughter occurs than on stage or television.

What attracted you to "Rainbow Six Siege"?
Kawamoto:. where an ally's bullets hit.
Yasumura:(Laughter) . It's called friendly fire.
Kawamoto:Other games are unrealistic because they don't have friendly fire, but "Siege" makes me feel realistic because I can attack my allies. That's why I have to whisper when I voice chat with my friends (laughs). (Laughs.) I got hooked on it because it's that realistic.
Yasumura:When you first start out, you tend to shoot your allies many times (laughs). It is frustrating when you end up being beaten without being able to do anything, but it is also fun when you beat them. And there is also a sense of reality.
Kawamoto:It's a reality unlike any other FPS.
Yasumura:Yes, that's right. Even in the real world, I started checking the location of the surveillance cameras when I came to a new place for the first time (laughs).
Kawamoto:We have to shoot it and destroy it!

. Are surveillance cameras important in the offense and defense? Do you sometimes play with fellow comedians?
Yasumura:Yes, there are! There are about 20 comedians who do "Siege," including Ikeda of Shizuru, Jiro of Sisonne, Kogaken, Unno of Geraldine, and others. Sometimes we get more laughs than on stage or TV (laughs).
Kawamoto:The other day, I was playing with three Yoshimoto comedians, and two girls I didn't know came in, and I was so nervous (laughs).
Yasumura:Don't you think you look cool when you do that? (. (Laughs).
Kawamoto:I would say coolly, "I'll keep an eye on it, it'll be fine," but I was shaking and waiting for the enemy (laughs). But then he would say, "I don't think you should put the mat there," which made me feel miserable (laughs).
Yasumura:Instead of being cool, concentrate on the game (laughs).

Q: You have released apparel in collaboration with "BEAMS T" and "Ubisoft," and "Ubisoft" and "DHC," respectively. What was your impression?
Yasumura:I like game apparel, but many of the designs have the characters and logos pushed to the forefront. However, this is a design that is not recognizable as a game at a glance. But I know what I'm talking about. It's simply fashionable.
Kawamoto:You can wear this on a daily basis, right?
Yasumura:The sweatshirt that Mr. Kawamoto is wearing is also designed in a way that players would recognize.
Kawamoto:. you have the eyes, ears, and hands designed on the back, which is a stylish way to depict the important elements of an FPS. This collaboration is a good game and a good design.

Now, we have a recording session coming up, so please tell us about your enthusiasm for it!
Yasumura:I don't want to just drag my feet.
Kawamoto:Yasu, you're good. We all want to follow you.
Yasumura:. no, no. I want to have fun, for now.
Kawamoto:Be cool in a good scene. "I'm watching you here!" "I'm watching you!
Yasumura:Yes (LOL). I will try my best to leave good comments!
